This course will cover the fundamentals of designing and creating computer games. Topics will include defining game logic, game design, using a game engine, incorporating text and graphics, and preparing documentation. Corequisite: CIS.231
Below is a list of the planned CIS.281 course section for this semester and near future. The seat availability shown below is not updated in real time and may be out of date. Please keep in mind that course sections may be cancelled, changed, or otherwise altered before the course section start date.
|Section Name||Synonym||Location||Meeting Info||Instructor||Seats Available||Academic Credits||Billing Credits||Additional Info|
Meeting InfoJanuary 9 – May 5
Seats Available29 of 30
Additional InfoBuy books